The goal: $500,000 from small apps
Big apps take years and fail quietly. Small apps take weeks and tell you fast whether anyone cares.
So this is the plan: ship several small iPhone apps a month, keep the ones people use, and grow them. The target is $500,000 in revenue across all of them.
The rules
- Every app ships in weeks, not months. If it can't, it's too big.
- Every app earns from day one, with ads or a fair price.
- Every number goes here: downloads, revenue, retention, and what didn't work.
Why in public
Writing it down keeps the work honest. It also means anyone can see exactly how far there is to go. The progress bar on the home page starts at zero today.